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Our courses offer the right balance of practical knowledge and academic excellence and a wide range of study options.

  • You can email a course fact sheet to yourself by using the form below. Multiple email addresses by separating them with a comma ',' (3 maximum).
 
    Major Availability:
  • Location:
    Mt Lawley
  • Delivery Mode:
    On-campus

  • Location:
    Mt Lawley
  • Study Mode:
    Full-time
    Part-time
  • Delivery Mode:
    On-campus
  • Duration:
    3 years full-time or equivalent part-time
  • Faculty:
    Education and Arts
  • School:
    Communications and Arts
  • Code:
    Y72
  • CRICOS:
    074064E
  • Indicative ATAR (TER):
    55

Course Main Navigation

 

Bachelor of Creative Industries

Major In Game Design and Culture

Prepares students for the emerging growth industries of information and entertainment afforded by ubiquitous digital technologies.

The major explores creative gaming technologies through a critical and cultural perspective, and with a focus on the creative visual design of digital media experiences for end users.

Students will study the social and cultural impact of games, the psychological and social principles of game design, and the development of digital and analogue visual media for games.

The major has been designed with a view to complement other courses such as interactive multimedia, design, film & video and games programming.

Related careers

Digital Media Manager, Game Concept Artist, Game Evaluator, Educational Game Designer, Game Level Designer, Game Researcher

Major structure

This unitset structure contains information about the units which comprise the course as well as the credit points required to successfully complete it.

The Game Design and Culture major prepares students for the emergent growth industries of information and entertainment afforded by ubiquitous digital technologies. The major explores creative gaming technologies through a critical and cultural perspective, and with a focus on the creative visual design of digital media experiences for end users. Students will study the social and cultural impact of games, the psychological and social principles of game design, and the development of digital and analogue visual media for games. The major has been designed with a view to complement other courses such as interactive multimedia, design, film and video and games programming.



Students may commence Level Two units of their Major in the first and second semesters of enrolment.

UnitDescription Points
Students are required to complete all of the following units (75 credit points):
GDT2103Visual and Conceptual Game Design 15
GDT21023D Visualisation 15
GDT3101Game Culture 15
GDT3103Serious Gaming 15
GDT3106Game Level Design 15
In addition, students are required to complete three units (45 credit points) from the following list:
VIS1303Introduction to Drawing 15
GDT2105Writing for Games 15
IMM2123Interactive Multimedia Authoring 1 15
IMM32053D Animation 15
GDT3104Game Studies 15
GDT3204Games Project 15
 


Note: It is recommended that students intending to study the Game Design and Culture Major complete the following Foundation Program electives:

UnitDescription Points
FAV1101Introduction to Digital Video 15
IMM1121Digital Photomedia 15
 



This major can also be studied in the following courses:

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