Our courses information
Our courses offer the right balance of practical knowledge and academic excellence and a wide range of study options.
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Master of Games and Simulation Programming
This course structure contains information about the units which comprise the course as well as the credit points required to successfully complete it.
Students with a prior degree in Computer Science, Engineering, or equivalent experience may substitute introductory level units for suitable electives with written permission from the Course Coordinator. Elective units are available in a wide range of areas including Game Design and Culture, Mobile Computing, and Digital Media.
Year One - Semester 1
|CSD5101||Computer Graphics Methods||15|
|CSP5104||Games Design and Production||15|
Year One - Semester 2
|CSP5107||Object-oriented Programming with C++||15|
|CSD5102||Computer Graphics Programming||15|
|CSP5105||Introduction to 3D Game Programming||15|
Year Two - Semester 1
|CSP5106||Advanced 3D Programming||15|
|CSD5206||Game Enhancement Technologies||15|
|CSG5115||Applied IT Project||15|
Year Two - Semester 2