Our courses information

Our courses offer the right balance of practical knowledge and academic excellence and a wide range of study options.

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Master of Games and Simulation Programming

This course structure contains information about the units which comprise the course as well as the credit points required to successfully complete it.

Students with a prior degree in Computer Science, Engineering, or equivalent experience may substitute introductory level units for suitable electives with written permission from the Course Coordinator. Elective units are available in a wide range of areas including Game Design and Culture, Mobile Computing, and Digital Media.



Year One - Semester 1
UnitDescription Points
CSP4150Programming Principles 15
CSD5101Computer Graphics Methods 15
CSP5104Games Design and Production 15
CSI4201Systems Analysis 15
 


Year One - Semester 2
UnitDescription Points
CSP5243Data Structures 15
CSP5107Object-oriented Programming with C++ 15
CSD5102Computer Graphics Programming 15
CSP5105Introduction to 3D Game Programming 15
 


Year Two - Semester 1
UnitDescription Points
CSG5114Intelligent Systems 15
CSP5106Advanced 3D Programming 15
CSD5206Game Enhancement Technologies 15
CSG5115Applied IT Project 15
 


Year Two - Semester 2
UnitDescription Points
CSI5150Project Preparation 20
CSI5251Project 1 20
CSI5252Project 2 20