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Associate Professor Mark McMahon

Associate Head of School

Contact Information Telephone: (61 8) 9370 6434, Email:, Campus: Mount Lawley, Room: ML3.122
Staff Member Details
Telephone: (61 8)  9370 6434  
Campus: Mount Lawley  
Room: ML3.122  


Mark is the Associate Dean, Learning and Teaching for the Faculty of Education and Arts and the Associate Head of School for Creative Industries for the School of Communications and Arts in the Faculty of Education and Arts.

Staff Qualifications

  • Doctor of Philosophy, Edith Cowan University, 2005 .
  • Master of Education, Edith Cowan University, 1998 .
  • Bachelor of Arts, The University of Western Australia, 1991 .


Recent Research Grants

  • Professional development program to embed inclusive and explicit teaching practices in higher education first year units,  Office for Learning and Teaching,  OLT - Innovation and Development Grant,  2013 - 2015,  $106,000.
  • Research and Development of Transformative Assessment within a Learning Management System,  CingleVue Pty Ltd,  CingleVue - Grant,  2013 - 2014,  $29,224.
  • Research into Flexible Learning Toolboxes Development Processes Series 13, 2010,  Kangan Batman TAFE,  Kangan Batman TAFE - Grant,  2010 - 2011,  $7,353.
  • Promoting metacognitive processing through negotiated assessment,  Edith Cowan University,  ECU Early Career Researcher - Grant,  2005 - 2007,  $14,000.
  • External relations-committees-flag strategy 2005 evaluation & research quality e-learning resources,  TAFE NSW,  Grant,  2005 - 2006,  $36,300.
  • Toolbox Series 8 Mentoring Service,  e-Works,  Grant,  2005,  $82,003.

Recent Publications (within the last five years)

Book Chapters

  • McMahon, M., (2013), Enhancing Nutritional Learning Outcomes within a Simulation and Pervasive Game-Based Strategy. Cases on Digital Game-based Learning: Methods, Models, and Strategies, 119-130, Hershey, PA, DOI: 10.4018/978-1-4666-2848-9.ch007.
  • Garrett, M., McMahon, M., (2011), The SUPL Approach: A Conceptual Framework for the Design of 3D E-Simulations Based on Gaming Technology within a Problem-Based Learning Pedagogy. Professional Education Using E-Simulations: Benefits of Blended Learning Design, 1(21), 233-254, Hershey PA.
  • McMahon, M., (2011), Mark-UP: Promoting Self-Monitoring of Reading Comprehension through Online Environment. Fostering Self-Regulated Learning Through ICT, 1(24), 278-294, New York, USA, DOI: 10.4018/978-1-61692-904-5.ch017.
  • McMahon, M., (2009), The DODDEL Model: A Flexible Document-Oriented Model for the Design of Serious Games. Games-based Learning Advancements for Multi-Sensory Human Computer Interfaces, 98-118, New York, USA.

Journal Articles

  • Garrett, M., McMahon, M., (2013), Indirect measures of learning transfer between real and virtual environments. Australiasian Journal of Educational Technology, 29(6), 806-822, Tugun, QLD, Australia.
  • Garrett, M., McMahon, M., (2010), Enhancing the spatial awareness of trainee submariners using 3D game engines as training tools. International Journal of Intelligent Defence Support Systems (IJIDSS), 3(3/4), 151-171, Switzerland, DOI: 10.1504/IJIDSS.2010.037088.
  • Garrett, M., McMahon, M., (2010), Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach. International Journal of Gaming and Computer-Mediated Simulations, 2(3), 43-60, United States.

Conference Publications

  • McMahon, M., Ewing, A., (2014), Promoting Creativity through Explicit Teaching Strategies., 11.
  • Garrett, M., McMahon, M., (2013), Identifying learning transfer in simulations without access to real world performance measures. EdMedia: World Conference on Educational Multimedia, Hypermedia and Telecommunications , 2013(24-28 June), 515-520, Chesapeake, VA.
  • Garrett, M., McMahon, M., (2013), Generalised Design Guidelines for Supporting Knowledge Construction and Learning Transfer using 3D, Problem-based Learning Environments. EdMedia: World Conference on Educational Multimedia, Hypermedia and Telecommunications , 2013(24-28 June), 883-893, Chesapeake, VA.
  • McMahon, M., Haddad, H., Medley, S., (2013), The Making of SCA Face: building a school of art and design identity within a university. ACUADS 2012: Region and Isolation: The changing function of art & design education within diasporic cultures and borderless communities, 10p, Western Australia.
  • Bradbury, P., McMahon, M., (2012), Web 2.0 technologies in remote community schools in Western Australia. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2012 , 139-148, Chesapeake, VA.
  • Jung, J., McMahon, M., (2012), Press Any Key: Repositioning digital literacy as an enabler for self-regulated learning. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2012 , 632-637, Chesapeake, VA.
  • McMahon, M., (2011), Managing Large E-learning Development Initiatives: Lessons learnt from the Australian Flexible Learning Toolbox Project. Changing Demands, Changing Directions. Proceedings ascilite Hobart 2011, 1(4-7 December 2011), 852-856, Tasmania.
  • Luca, J., McMahon, M., (2011), Online Supervisor Compliance Training. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011, 1(27 June-1 July 2011), 3356-3361, Chesapeake VA.
  • McMahon, M., Henderson, S., (2011), Exploring the Nature of Immersion in Games to Enhance Educational Engagement. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011, 1(27 June-1 July), 1395-1402, Chesapeake, VA.
  • McMahon, M., Henderson, S., (2011), Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 , 1(27 June-1 July), 3599-3604, Chesapeake, VA.
  • McMahon, M., Jung, J., (2011), The Natives are Restless: Meeting the diversity and needs of millennial students in a large undergraduate unit. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 , 1(27 June-1 July), 476-481, Chesapeake, VA.
  • Garrett, M., McMahon, M., (2011), Exploring the Use of Audio-Visual Feedback within 3D Virtual Environments to Provide Complex Sensory Cues for Scenario-Based Learning. Changing Demands, Changing Directions. Proceedings ascilite Hobart 2011, 1(4-7 Dec 2011), 412-422, Hobart, Tasmania.
  • Garrett, M., McMahon, M., (2010), Maximising Efficiency of Training Outcomes using Inexpensive 3D Technologies. SIMTECT 2010 Conference Proceedings, 6p., Lidfield, NSW Australia.
  • McMahon, M., (2010), Ponderers, Sloggers, Slackers and more: understanding the profiles of student bloggers to help promote academic self-regulation. Curriculum, technology & transformation for an unknown future. Proceedings Ascilite Sydney 2010, 620-629, Queensland.
  • Henderson, S., McMahon, M., (2010), A win-win-win situation: Engaging in learning, research and marketing through creative technologies. Educating for Sustainability: Proceedings of the 19th Annual Teaching and Learning Forum , 1-9, Online.
  • Luca, J., McMahon, M., (2009), Online Metacognitive Tool Development: Final Development. Ed-Media 2009 World Conference on Educational Multimedia, Hypermedia and Telecommunications, 3422-3427, Chesapeake, VA.
  • McMahon, M., (2009), Using the DODDEL model to teach serious game design to novice designers. Same places, different spaces. Proceedings ascilite Auckland 2009. 26th Annual ascilite International Conference, 646-653, Auckland, New Zealand.
  • Garrett, M., McMahon, M., (2009), Developing Knowledge for Real World Problem Scenarios using 3D Gaming Technology within a Problem-based Learning Framework. SIMTECT 2009. Simulation, Concepts, Capability &Technology. Conference Proceedings, 6p., NSW Australia.

Research Student Supervision

Principal Supervisor

  • Doctor of Philosophy,  Developing Knowledge For Real World Problem Scenarios: Using 3d Gaming Technology Within A Problem- Based Learning Framework.

Associate Supervisor

  • Doctor of Philosophy,  Using Technology To Foster Leaner Reflection In Higher Education..
  • Master of Communications by Research,  Connecting Dots: Interaction Design For Holistic Learning.
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