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Associate Professor Mark McMahon

Program Director, Learning and Teaching

Contact Information Telephone: (61 8) 9370 6434, Email: m.mcmahon@ecu.edu.au, Campus: Mount Lawley, Room: ML3.122
Staff Member Details
Telephone: (61 8)  9370 6434  
Email: m.mcmahon@ecu.edu.au   
Campus: Mount Lawley  
Room: ML3.122  

 

Staff Qualifications

  • Doctor of Philosophy, Edith Cowan University, 2005 .
  • Master of Education, Edith Cowan University, 1998 .
  • Bachelor of Arts, The University of Western Australia, 1991 .

Research

Recent Research Grants

  • Professional development program to embed inclusive and explicit teaching practices in higher education first year units,  Office for Learning and Teaching,  OLT - Innovation and Development Grant,  2013 - 2015,  $86,910.
  • Research and Development of Transformative Assessment within a Learning Management System,  CingleVue Pty Ltd,  CingleVue - Grant,  2013 - 2014,  $29,224.
  • Research into Flexible Learning Toolboxes Development Processes Series 13, 2010,  Kangan Batman TAFE,  Kangan Batman TAFE - Grant,  2010 - 2011,  $7,353.
  • Promoting metacognitive processing through negotiated assessment,  Edith Cowan University,  ECU Early Career Researcher - Grant,  2005 - 2007,  $14,000.
  • External relations-committees-flag strategy 2005 evaluation & research quality e-learning resources,  TAFE NSW,  Grant,  2005 - 2006,  $36,300.
  • Toolbox Series 8 Mentoring Service,  e-Works,  Grant,  2005,  $82,003.

Recent Publications (within the last five years)

Book Chapters

  • McMahon, M., (2013), Enhancing Nutritional Learning Outcomes within a Simulation and Pervasive Game-Based Strategy. Cases on Digital Game-based Learning: Methods, Models, and Strategies, 119-130, Hershey, PA, DOI: 10.4018/978-1-4666-2848-9.ch007.
  • Garrett, M., McMahon, M., (2011), The SUPL Approach: A Conceptual Framework for the Design of 3D E-Simulations Based on Gaming Technology within a Problem-Based Learning Pedagogy. Professional Education Using E-Simulations: Benefits of Blended Learning Design, 1(21), 233-254, Hershey PA.
  • McMahon, M., (2011), Mark-UP: Promoting Self-Monitoring of Reading Comprehension through Online Environment. Fostering Self-Regulated Learning Through ICT, 1(24), 278-294, New York, USA, DOI: 10.4018/978-1-61692-904-5.ch017.
  • McMahon, M., (2010), Mark-UP: Promoting Self-Monitoring of Reading Comprehension through Online Environment. Fostering Self-Regulated Learning Through ICT, 278-294, New York, USA, DOI: 10.4018/978-1-61692-901-5.ch017.
  • McMahon, M., (2009), The DODDEL Model: A Flexible Document-Oriented Model for the Design of Serious Games. Games-based Learning Advancements for Multi-Sensory Human Computer Interfaces, 98-118, New York, USA.

Journal Articles

  • Garrett, M., McMahon, M., (2013), Indirect measures of learning transfer between real and virtual environments. Australiasian Journal of Educational Technology, 29(6), 806-822, Tugun, QLD, Australia.
  • Garrett, M., McMahon, M., (2010), Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach. International Journal of Gaming and Computer-Mediated Simulations, 2(3), 43-60, United States, DOI: 10.4018/jgcms.2010070103.
  • Garrett, M., McMahon, M., (2010), Enhancing the spatial awareness of trainee submariners using 3D game engines as training tools. International Journal of Intelligent Defence Support Systems (IJIDSS), 3(3/4), 151-171, Switzerland, DOI: 10.1504/IJIDSS.2010.037088.

Conference Publications

  • Garrett, M., McMahon, M., (2013), Identifying learning transfer in simulations without access to real world performance measures. EdMedia: World Conference on Educational Multimedia, Hypermedia and Telecommunications , 2013(24-28 June), 515-520, Chesapeake, VA.
  • Garrett, M., McMahon, M., (2013), Generalised Design Guidelines for Supporting Knowledge Construction and Learning Transfer using 3D, Problem-based Learning Environments. EdMedia: World Conference on Educational Multimedia, Hypermedia and Telecommunications , 2013(24-28 June), 883-893, Chesapeake, VA.
  • McMahon, M., Haddad, H., Medley, S., (2013), The Making of SCA Face: building a school of art and design identity within a university. ACUADS 2012: Region and Isolation: The changing function of art & design education within diasporic cultures and borderless communities, 10p, Western Australia.
  • Jung, J., McMahon, M., (2012), Press Any Key: Repositioning digital literacy as an enabler for self-regulated learning. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2012 , 632-637, Chesapeake, VA.
  • Bradbury, P., McMahon, M., (2012), Web 2.0 technologies in remote community schools in Western Australia. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2012 , 139-148, Chesapeake, VA.
  • Garrett, M., McMahon, M., (2011), Exploring the Use of Audio-Visual Feedback within 3D Virtual Environments to Provide Complex Sensory Cues for Scenario-Based Learning. Changing Demands, Changing Directions. Proceedings ascilite Hobart 2011, 1(4-7 Dec 2011), 412-422, Hobart, Tasmania.
  • Luca, J., McMahon, M., (2011), Online Supervisor Compliance Training. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011, 1(27 June-1 July 2011), 3356-3361, Chesapeake VA.
  • McMahon, M., Henderson, S., (2011), Exploring the Nature of Immersion in Games to Enhance Educational Engagement. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011, 1(27 June-1 July), 1395-1402, Chesapeake, VA.
  • McMahon, M., Henderson, S., (2011), Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 , 1(27 June-1 July), 3599-3604, Chesapeake, VA.
  • McMahon, M., Jung, J., (2011), The Natives are Restless: Meeting the diversity and needs of millennial students in a large undergraduate unit. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 , 1(27 June-1 July), 476-481, Chesapeake, VA.
  • McMahon, M., (2011), Managing Large E-learning Development Initiatives: Lessons learnt from the Australian Flexible Learning Toolbox Project. Changing Demands, Changing Directions. Proceedings ascilite Hobart 2011, 1(4-7 December 2011), 852-856, Tasmania.
  • Garrett, M., McMahon, M., (2010), Maximising Efficiency of Training Outcomes using Inexpensive 3D Technologies. SIMTECT 2010 Conference Proceedings, 6p., Lidfield, NSW Australia.
  • McMahon, M., (2010), Ponderers, Sloggers, Slackers and more: understanding the profiles of student bloggers to help promote academic self-regulation. Curriculum, technology & transformation for an unknown future. Proceedings Ascilite Sydney 2010, 620-629, Queensland.
  • Henderson, S., McMahon, M., (2010), A win-win-win situation: Engaging in learning, research and marketing through creative technologies. Educating for Sustainability: Proceedings of the 19th Annual Teaching and Learning Forum , 1-9, Online.
  • Luca, J., McMahon, M., (2009), Online Metacognitive Tool Development: Final Development. Ed-Media 2009 World Conference on Educational Multimedia, Hypermedia and Telecommunications, 3422-3427, Chesapeake, VA.
  • McMahon, M., (2009), Using the DODDEL model to teach serious game design to novice designers. Same places, different spaces. Proceedings ascilite Auckland 2009. 26th Annual ascilite International Conference, 646-653, Auckland, New Zealand.
  • Garrett, M., McMahon, M., (2009), Developing Knowledge for Real World Problem Scenarios using 3D Gaming Technology within a Problem-based Learning Framework. SIMTECT 2009. Simulation, Concepts, Capability &Technology. Conference Proceedings, 6p., NSW Australia.

Research Student Supervision

Principal Supervisor

  • Doctor of Philosophy,  Developing Knowledge For Real World Problem Scenarios: Using 3d Gaming Technology Within A Problem- Based Learning Framework.

Associate Supervisor

  • Doctor of Philosophy,  Using Technology To Foster Leaner Reflection In Higher Education..
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