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Associate Professor Mark McMahon

Acting Director

Contact Information Telephone: (61 8) 6304 6434, Email: m.mcmahon@ecu.edu.au, Campus: Joondalup, Room: JO5.539
Staff Member Details
Telephone: (61 8)  6304 6434  
Email: m.mcmahon@ecu.edu.au   
Campus: Joondalup  
Room: JO5.539  

 

Mark is the Associate Dean, Learning and Teaching for the Faculty of Education and Arts and the Associate Head of School for Creative Industries for the School of Communications and Arts in the Faculty of Education and Arts.

Staff Qualifications

  • Doctor of Philosophy, Edith Cowan University, 2005.
  • Master of Education, Edith Cowan University, 1998.
  • Bachelor of Arts, The University of Western Australia, 1991.

Research

Recent Research Grants

  • Research and Development of Transformative Assessment within a Learning Management System Stage 2,  CingleVue Pty Ltd,  CingleVue - Grant,  2015 - 2016,  $9,059.
  • Professional development program to embed inclusive and explicit teaching practices in higher education first year units,  Office for Learning and Teaching,  OLT - Innovation and Development Grant,  2013 - 2015,  $106,000.
  • Research and Development of Transformative Assessment within a Learning Management System,  CingleVue Pty Ltd,  CingleVue - Grant,  2013 - 2014,  $29,224.
  • Research into Flexible Learning Toolboxes Development Processes Series 13, 2010,  Kangan Batman TAFE,  Kangan Batman TAFE - Grant,  2011,  $7,353.
  • Promoting metacognitive processing through negotiated assessment,  Edith Cowan University,  ECU Early Career Researcher - Grant,  2005 - 2007,  $14,000.
  • External relations-committees-flag strategy 2005 evaluation & research quality e-learning resources,  TAFE NSW,  Grant,  2005 - 2006,  $36,300.
  • Toolbox Series 8 Mentoring Service,  e-Works,  Grant,  2005,  $82,003.

Recent Publications (within the last five years)

Book Chapters

  • McMahon, M., (2013), Enhancing Nutritional Learning Outcomes within a Simulation and Pervasive Game-Based Strategy. Cases on Digital Game-based Learning: Methods, Models, and Strategies, 119-130, Hershey, PA, DOI: 10.4018/978-1-4666-2848-9.ch007.
  • Garrett, M., McMahon, M., (2011), The SUPL Approach: A Conceptual Framework for the Design of 3D E-Simulations Based on Gaming Technology within a Problem-Based Learning Pedagogy. Professional Education Using E-Simulations: Benefits of Blended Learning Design, 1(21), 233-254, Hershey PA.
  • McMahon, M., (2011), Mark-UP: Promoting Self-Monitoring of Reading Comprehension through Online Environment. Fostering Self-Regulated Learning Through ICT, 1(24), 278-294, New York, USA, DOI: 10.4018/978-1-61692-904-5.ch017.

Journal Articles

  • McMahon, M., Garrett, M., (2014), Applications of binocular parallax stereoscopic displays for tasks involving spatial cognition in 3D virtual environments. International Journal of Gaming and Computer-Mediated Simulations, 6(4), 17-33, DOI: 10.4018/ijgcms.2014100102.
  • Garrett, M., McMahon, M., (2013), Indirect measures of learning transfer between real and virtual environments. Australiasian Journal of Educational Technology, 29(6), 806-822, Tugun, QLD, Australia.

Conference Publications

  • McMahon, M., (2014), Ensuring the development of Digital Literacy in higher education curricula. Rhetoric and Reality: Critical perspectives on educational technology. Proceedings ascilite Dunedin 2014, 524-528.
  • McMahon, M., (2014), A multidimensional approach to understanding and addressing digital literacy in higher education. Research and Development in Higher Education: Higher Education in a Globalized World, 37(7-10 July 2014), 237-244, Milperra, NSW.
  • Li, R., McMahon, M., Haddad, H., (2013), An investigation into a new aesthetics of scientific data visualisation. 2013 Proceedings of Australian Council of University Art and Design Schools Conference , 14p.
  • McMahon, M., Haddad, H., Medley, S., (2013), The Making of SCA Face: building a school of art and design identity within a university. ACUADS 2012: Region and Isolation: The changing function of art & design education within diasporic cultures and borderless communities, 10p, Western Australia.
  • Garrett, M., McMahon, M., (2013), Identifying learning transfer in simulations without access to real world performance measures. EdMedia: World Conference on Educational Multimedia, Hypermedia and Telecommunications , 2013(24-28 June), 515-520, Chesapeake, VA.
  • Garrett, M., McMahon, M., (2013), Generalised Design Guidelines for Supporting Knowledge Construction and Learning Transfer using 3D, Problem-based Learning Environments. EdMedia: World Conference on Educational Multimedia, Hypermedia and Telecommunications , 2013(24-28 June), 883-893, Chesapeake, VA.
  • Jung, J., McMahon, M., (2012), Press Any Key: Repositioning digital literacy as an enabler for self-regulated learning. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2012 , 632-637, Chesapeake, VA.
  • Bradbury, P., McMahon, M., (2012), Web 2.0 technologies in remote community schools in Western Australia. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2012 , 139-148, Chesapeake, VA.
  • McMahon, M., (2011), Managing Large E-learning Development Initiatives: Lessons learnt from the Australian Flexible Learning Toolbox Project. Changing Demands, Changing Directions. Proceedings ascilite Hobart 2011, 1(4-7 December 2011), 852-856, Tasmania.
  • McMahon, M., Henderson, S., (2011), Exploring the Nature of Immersion in Games to Enhance Educational Engagement. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011, 1(27 June-1 July), 1395-1402, Chesapeake, VA.
  • McMahon, M., Henderson, S., (2011), Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 , 1(27 June-1 July), 3599-3604, Chesapeake, VA.
  • McMahon, M., Jung, J., (2011), The Natives are Restless: Meeting the diversity and needs of millennial students in a large undergraduate unit. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 , 1(27 June-1 July), 476-481, Chesapeake, VA.
  • Garrett, M., McMahon, M., (2011), Exploring the Use of Audio-Visual Feedback within 3D Virtual Environments to Provide Complex Sensory Cues for Scenario-Based Learning. Changing Demands, Changing Directions. Proceedings ascilite Hobart 2011, 1(4-7 Dec 2011), 412-422, Hobart, Tasmania.
  • Luca, J., McMahon, M., (2011), Online Supervisor Compliance Training. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011, 1(27 June-1 July 2011), 3356-3361, Chesapeake VA.

Research Student Supervision

Principal Supervisor

  • Doctor of Philosophy,  Developing Knowledge For Real World Problem Scenarios: Using 3d Gaming Technology Within A Problem- Based Learning Framework

Associate Supervisor

  • Doctor of Philosophy,  Using Technology To Foster Leaner Reflection In Higher Education.
  • Master of Communications by Research,  Connecting Dots: Interaction Design For Holistic Learning
  • Doctor of Philosophy,  A New Approach To Data Visualisation Through Traditional Chinese Aesthetics And Gesture-based Gaming Technology
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