The modern consumer is demanding more information about the food that they buy and its consequences on their health. Current labelling practices of food do not provide contextualised information on nutrition or its consequences. The aim of this project is to explore the potential of serious and pervasive games in children’s attitudinal change. New technologies, such as QR code, enable the scanning of labels that can provide access to databases on nutrition that can summarise and provide visual consequences of nutritional choices. Moreover, the new multimedia pervasive games can involve people in actual physical activity while retrieving that information.
The aim of the research is to:
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