School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

Your unit may be subject to government or third party COVID-19 vaccination requirements. Please consider this before enrolling in this unit, and speak with the unit coordinator if this raises any concerns.

  • Unit Title

    Advanced Game Design
  • Unit Code

    GDI3300
  • Year

    2022
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit focuses on cultivating the practical skills required to develop digital games and game levels, using an industry-standard game engine. In particular the unit will review theories of game design, cover issues of game level and environment design, emphasise the workflow for generating and integrating game/media assets (Photoshop and Maya), scripting/coding for games, and compiling a finished executable game or game sequence. This unit is intended to draw from and synthesise the range of skills acquired elsewhere in the Games and Interactive Design major, such as character models, animation, visual design, scripting and storyboarding.

Prerequisite Rule

Student must complete GDI3202 before being allowed to enrol in this unit.

Equivalent Rule

Previously coded GDI3103

Learning Outcomes

On completion of this unit students should be able to:

  1. Develop and follow a developmental timeline for a game project.
  2. Design documentation for a video game.
  3. Design the layout for a video game level walkthrough.
  4. Apply the techniques for implementation of video game mechanics to a game level.
  5. Use appropriate strategies to compile a game engine for distribution and play.

Unit Content

  1. Game character design.
  2. Game level design.
  3. Guidelines and constraints of game design.
  4. Game development tools and engines.
  5. Gameplay balancing and testing.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECU's LMS

JoondalupMount LawleySouth West (Bunbury)
Semester 2Not Offered13 x 3 hour seminarNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

The unit is designed to expand and foster students’ understanding of game design in a practical context to demonstrate their achievement of the learning outcomes not only within the unit but also within the Games & Interactive Design major. Tutorials involve a series of instructional class activities to guide students with development of games involving playable levels. Successful completion of the unit assessments will lead to a major piece of polished game which will allow students to showcase their ability and achievement as a game designer.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant School Progression Panel.

ON CAMPUS
TypeDescriptionValue
AssignmentGame design document and walkthrough60%
ProjectPolished game40%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Integrity

Integrity is a core value at Edith Cowan University, and it is expected that ECU students complete their assessment tasks honestly and with acknowledgement of other people's work. This means that assessment tasks must be completed individually (unless it is an authorised group assessment task) and any sources used must be referenced.

Breaches of academic integrity can include:

Plagiarism

Copying the words, ideas or creative works of other people, without referencing in accordance with stated University requirements. Students need to seek approval from the Unit Coordinator within the first week of study if they intend to use some of their previous work in an assessment task (self-plagiarism).

Unauthorised collaboration (collusion)

Working with other students and submitting the same or substantially similar work or portions of work when an individual submission was required. This includes students knowingly providing others with copies of their own work to use in the same or similar assessment task(s).

Contract cheating

Organising a friend, a family member, another student or an external person or organisation (e.g. through an online website) to complete or substantially edit or refine part or all of an assessment task(s) on their behalf.

Cheating in an exam

Using or having access to unauthorised materials in an exam or test.

Serious outcomes may be imposed if a student is found to have committed one of these breaches, up to and including expulsion from the University for repeated or serious acts.

ECU's policies and more information about academic integrity can be found on the student academic integrity website.

All commencing ECU students are required to complete the Academic Integrity Module.

Assessment Extension

In some circumstances, Students may apply to their Unit Coordinator to extend the due date of their Assessment Task(s) in accordance with ECU's Assessment, Examination and Moderation Procedures - for more information visit https://askus2.ecu.edu.au/s/article/000001386.

Special Consideration

Students may apply for Special Consideration in respect of a final unit grade, where their achievement was affected by Exceptional Circumstances as set out in the Assessment, Examination and Moderation Procedures - for more information visit https://askus2.ecu.edu.au/s/article/000003318.

GDI3300|1|1

School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

Your unit may be subject to government or third party COVID-19 vaccination requirements. Please consider this before enrolling in this unit, and speak with the unit coordinator if this raises any concerns.

  • Unit Title

    Advanced Game Design
  • Unit Code

    GDI3300
  • Year

    2022
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit focuses on cultivating the practical skills required to develop digital games and game levels, using an industry-standard game engine. In particular the unit will review theories of game design, cover issues of game level and environment design, emphasise the workflow for generating and integrating game/media assets (Photoshop and Maya), scripting/coding for games, and compiling a finished executable game or game sequence. This unit is intended to draw from and synthesise the range of skills acquired elsewhere in the Games and Interactive Design major, such as character models, animation, visual design, scripting and storyboarding.

Prerequisite Rule

Student must complete GDI3202 before being allowed to enrol in this unit.

Equivalent Rule

Previously coded GDI3103

Learning Outcomes

On completion of this unit students should be able to:

  1. Develop and follow a developmental timeline for a game project.
  2. Design documentation for a video game.
  3. Design the layout for a video game level walkthrough.
  4. Apply the techniques for implementation of video game mechanics to a game level.
  5. Use appropriate strategies to compile a game engine for distribution and play.

Unit Content

  1. Game character design.
  2. Game level design.
  3. Guidelines and constraints of game design.
  4. Game development tools and engines.
  5. Gameplay balancing and testing.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECU's LMS

JoondalupMount LawleySouth West (Bunbury)
Semester 2Not Offered13 x 3 hour seminarNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

The unit is designed to expand and foster students’ understanding of game design in a practical context to demonstrate their achievement of the learning outcomes not only within the unit but also within the Games & Interactive Design major. Tutorials involve a series of instructional class activities to guide students with development of games involving playable levels. Successful completion of the unit assessments will lead to a major piece of polished game which will allow students to showcase their ability and achievement as a game designer.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant School Progression Panel.

ON CAMPUS
TypeDescriptionValue
AssignmentGame design document and walkthrough60%
ProjectPolished game40%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Integrity

Integrity is a core value at Edith Cowan University, and it is expected that ECU students complete their assessment tasks honestly and with acknowledgement of other people's work. This means that assessment tasks must be completed individually (unless it is an authorised group assessment task) and any sources used must be referenced.

Breaches of academic integrity can include:

Plagiarism

Copying the words, ideas or creative works of other people, without referencing in accordance with stated University requirements. Students need to seek approval from the Unit Coordinator within the first week of study if they intend to use some of their previous work in an assessment task (self-plagiarism).

Unauthorised collaboration (collusion)

Working with other students and submitting the same or substantially similar work or portions of work when an individual submission was required. This includes students knowingly providing others with copies of their own work to use in the same or similar assessment task(s).

Contract cheating

Organising a friend, a family member, another student or an external person or organisation (e.g. through an online website) to complete or substantially edit or refine part or all of an assessment task(s) on their behalf.

Cheating in an exam

Using or having access to unauthorised materials in an exam or test.

Serious outcomes may be imposed if a student is found to have committed one of these breaches, up to and including expulsion from the University for repeated or serious acts.

ECU's policies and more information about academic integrity can be found on the student academic integrity website.

All commencing ECU students are required to complete the Academic Integrity Module.

Assessment Extension

In some circumstances, Students may apply to their Unit Coordinator to extend the due date of their Assessment Task(s) in accordance with ECU's Assessment, Examination and Moderation Procedures - for more information visit https://askus2.ecu.edu.au/s/article/000001386.

Special Consideration

Students may apply for Special Consideration in respect of a final unit grade, where their achievement was affected by Exceptional Circumstances as set out in the Assessment, Examination and Moderation Procedures - for more information visit https://askus2.ecu.edu.au/s/article/000003318.

GDI3300|1|2