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Dr Martin Masek

Senior Lecturer

Contact Information Telephone: +61 8 6304 6410, Email: m.masek@ecu.edu.au, Campus: Joondalup, Room: JO18.317
Staff Member Details
Telephone: +61 8 6304 6410
Email: m.masek@ecu.edu.au
Campus: Joondalup  
Room: JO18.317  

 

Martin is a Senior Lecturer within the School of Science and Co-Leader of the Centre for Transformational Games.

Current Teaching

  • Games and Simulation Development and Software Engineering

Professional Associations

  • Institute of Electrical and Electronics Engineers (IEEE)
  • International Game Developers Association (IGDA)

Research Areas and Interests

  • Computer vision and image processing
  • Applications of games technology
  • Applications of software to health
  • Mobile phone remote health diagnosis
  • Games for health
  • Computational red teaming

Qualifications

  • Doctor of Philosophy, The University of Western Australia, 2004.
  • Bachelor Of Engineering with 2nd Class Honours in IT, The University of Western Australia, 1998.

Research

Recent Research Grants

  • Evolutionary Algorithms for Complex Multi-Agent Simulation of Air Operations,  Defence Science and Technology Group of the Department of Defence,  Grant,  2017 - 2018,  $97,846.
  • Transformational games: A way to engage adolescents in nutrition education? ,  Healthway (WA Health Promotion Foundation),  Health Promotion Research - Exploratory Research Grants,  2016 - 2018,  $56,634.
  • Co-Evolutionary Algorithms for Multi-Agent Simulation of Air Operations,  Defence Science and Technology Group of the Department of Defence,  Grant,  2016 - 2017,  $44,339.
  • Establishing a 3D sensing, visualisation and analytics lab,  Edith Cowan University,  Edith Cowan University, School of Science 2017 Strategic Initiative Fund,  2017,  $115,368.
  • Simulation game engines for Maritime Experimentation,  Defence Science and Technology Group of the Department of Defence,  Grant,  2016,  $22,043.
  • Game based learning and educational data mining,  Edith Cowan University,  ECU Industry Collaboration Grant - 2014 (Round 1),  2014 - 2015,  $209,936.
  • Trailblazer: A Framework for Context Aware Multimodal Learning,  Edith Cowan University,  ECU Industry Collaboration Grant - 2013,  2013 - 2015,  $109,392.
  • Nanotechnology Online game,  Edith Cowan University,  ECU Industry Collaboration Grant - 2012 (Round 1),  2012 - 2013,  $102,761.
  • NanoCity : Stage Two Nanotechnology Game Development,  The Department of Industry, Innovation, Climate Change, Science, Research and Tertiary Education ,  DIISRTE - Grant,  2013,  $93,425.
  • Promoting Youth Mental Health Using Gaming Technology: An RCT Pilot Study,  Healthway (WA Health Promotion Foundation),  Healthway - Research Starter Grant,  2010 - 2012,  $29,072.
  • Remote Blood Pressure Monitoring for Preeclampsia,  Nortel Networks,  Grant - Development,  2011 - 2012,  $46,405.
  • AE2 Simulation National Archives of Australia,  National Archives of Australia,  Grant - Ian Maclean Award,  2009 - 2011,  $21,000.
  • Autonomous Mobile Robotic Mapping and Surveillance,  Edith Cowan University,  ECU Industry Collaboration - Grant,  2009 - 2011,  $60,000.
  • Fetal Heart Rate and Activity Monitoring via Smart Phones,  Microsoft Research,  Grant,  2008 - 2009,  $108,063.
  • Development of an ad-hoc wireless network routing protocol optimised for multiplayer peer-to-peer computer games,  Edith Cowan University,  ECU Early Career Researcher - Grant,  2007 - 2008,  $14,939.

Recent Publications (within the last five years)

Book Chapters

  • Fitzgibbons, Y., Masek, M., (2017), Bringing Texts to Life: An Augmented Reality Application for Supporting the Development of Information Literacy Skills. Mobile Technology and Academic Libraries: Innovative Services for Research and Learning, 223-236, Chicago, Illinois, ACRL.
  • Pazhoumanddar, H., Lam, P., Masek, M., (2017), An Automatic Approach for Generation of Fuzzy Membership Functions. Agents and Artificial Intelligence, 247-264, Cham, Springer.

Journal Articles

  • Masek, M., Boston, J., Lam, P., Corcoran, S., (2017), Improving mastery of fractions by blending video games into the Math classroom. Journal of Computer Assisted Learning, 33(5), 486-499, DOI: 10.1111/jcal.12194.
  • Pech, A., Masek, M., Lam, P., Hingston, P., (2016), Game level layout generation using evolved cellular automata. Connection Science, 28(1), 63-82, Taylor & Francis, DOI: 10.1080/09540091.2015.1130020.
  • Pazhoumanddar, H., Lam, P., Masek, M., (2015), Joint movement similarities for robust 3D action recognition using skeletal data. Journal of Visual Communication and Image Representation, 30(July 2015), 10-21, DOI: 10.1016/j.jvcir.2015.03.002.
  • Brogan, M., Masek, M., (2013), E-learning with docugames: AE2 Commander. Archives and Manuscripts, 41(1), 58-68, London, Routledge, DOI: 10.1080/01576895.2013.779207.
  • Boeing, A., Boulton, M., Braunl, T., Frisch, B., Lopes, S., Morgan, A., Ophelders, F., Pangeni, S., Reid, R., Vinsen, K., Garel, N., Lee, CS., Masek, M., Attwood, A., Fazio, M., Gandossi, A., (2012), WAMbot: Team MAGICian's entry to the Multi Autonomous Ground-robotic International Challenge 2010. Journal of Field Robotics, 29(5), 707-728, Wiley, DOI: 10.1002/rob.21434.
  • Masek, M., Murcia, K., Morrison, J., (2012), Getting serious with iPads: The intersection of game design and teaching principals. Australian Educational Computing, 27(2), 34-38, Frankston VIC, Australian Council for Computers in Education.

Conference Publications

  • Pazhoumanddar, H., Masek, M., Lam, P., (2016), Unsupervised monitoring of electrical devices for detecting deviations in daily routines. 2015 10th International Conference on Information, Communications and Signal Processing (ICICS) , 1-6, IEEE, DOI: 10.1109/ICICS.2015.7459849.
  • Wheat, D., Masek, M., Lam, P., Hingston, P., (2016), Modeling perceived difficulty in game levels. Proceedings of the Australasian Computer Science Week Multiconference, Article no. a74, New York, USA, Association for Computing Machinery, DOI: 10.1145/2843043.2843478.
  • Pech, A., Lam, P., Hingston, P., Masek, M., (2016), Using isovists to evolve terrains with gameplay elements. Applications of Evolutionary Computation, 9597(30 Mar - 1 Apr 2016), 636-652, Springer Verlag, DOI: 10.1007/978-3-319-31204-0_41.
  • Pazhoumanddar, H., Lam, P., Masek, M., (2016), Automatic Generation of Fuzzy Membership Functions using Adaptive Mean-shift and Robust Statistics. Proceedings of the 8th International Conference on Agents and Artificial Intelligence, 2(24-26 Feb 2016), 160-171, Science and Technology Publications, DOI: 10.5220/0005751601600171.
  • Pazhoumanddar, H., Lam, P., Masek, M., (2016), A Novel Fuzzy Based Home Occupant Monitoring System Using Kinect Cameras. 2015 IEEE 27th International Conference on Tools with Artificial Intelligence (ICTAI), 1129-1136, Piscataway N.J., IEEE, DOI: 10.1109/ICTAI.2015.160.
  • Pech, A., Hingston, P., Masek, M., Lam, P., (2015), Evolving Cellular Automata for Maze Generation. Artificial Life and Computational Intelligence: First Australasian Conference, ACALCI 2015, LNAI 8955(5-7 February 2015), 112-124, Springer, DOI: 10.1007/978-3-319-14803-8_9.
  • Wheat, D., Masek, M., Lam, P., Hingston, P., (2015), Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation. Proceedings of the 2015 IEEE International Conference on Systems, Man and Cybernetics (SMC 2015), 2778-2785, Piscataway, N.J., IEEE, DOI: 10.1109/SMC.2015.485.
  • Boston, J., Masek, M., Brogan, M., Lam, P., (2014), Digitally Augmenting Physical Spaces for Personalised Learning. 26th Australian Computers in Education Conference, 52-60, ACEC.
  • Gulatee, Y., Masek, M., (2014), Giving students an informed choice when selecting teams for group work. Rhetoric and Reality: Critical perspectives on educational technology. Proceedings ascilite Dunedin 2014, 751-755.
  • Masek, M., Ophelders, F., Pangeni, S., Boeing, A., Braunl, T., (2013), WAMbot: Simulation and modelling of a team of autonomous mobile robots. IEEE Region 10 Annual International Conference, Proceedings/TENCON, 1-4, Piscataway, NJ, USA, IEEE, DOI: 10.1109/TENCON.2013.6718893.
  • Da Luz, L., Masek, M., Lam, P., (2013), Activities of daily living classification using depth features. IEEE Region 10 Annual International Conference, Proceedings/TENCON, 1-4, Piscataway, NJ, USA, IEEE, DOI: 10.1109/TENCON.2013.6718892.
  • Subramanian, R., Masek, M., Lee, CS., (2013), Connectivity check for modular self reconfigurable robots. IEEE Region 10 Annual International Conference, Proceedings/TENCON, 1-4, Piscataway, NJ, USA, IEEE.
  • Beard, D., Hingston, P., Masek, M., (2012), Using Monte Carlo Tree Search for Replanning in a Multistage Simultaneous Game. Proceedings of 2012 IEEE Congress on Evolutionary Computation, 1-8, Piscataway, NJ, USA, IEEE.
  • Nguyen, K., Li, B., Masek, M., Gulatee, Y., (2012), Exploration games played on a DDR Pad can constitute beneficial physical exercise. 2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2190-2194, Piscataway, N.J., IEEE, DOI: 10.1109/ICSMC.2012.6378065.
  • Hingston, P., Ranjeet, T., Lam, P., Masek, M., (2012), A Multimodal Problem for Competitive Coevolution. Proceedings of the 25th Australasian joint conference on Advances in Artificial Intelligence, 338-349, Heidelberg, Springer, DOI: 10.1007/978-3-642-35101-3_29.
  • Masek, M., Murcia, K., Morrison, J., Newhouse, P., Hackling, M., (2012), Learning in transformational computer games: Exploring design principles for a nanotechnology game. AARE 2012 Conference Proceedings & Program, 1-12, Sydney, Australian Association for Research in Education.

Research Student Supervision

Co-principal Supervisor

  • Doctor of Information Technology,  Coevolutionary Algorithms For The Optimization Of Strategies For Red Teaming Applications
  • Doctor of Information Technology,  A Feedback Control System For Exergames.

Associate Supervisor

  • Doctor of Philosophy,  On The Recognition Of Emotion From Physiological Data
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